![]() ![]() It was written for C4D R11.5 and the API changed a bit. Vincent was kind enough to branch from my GitHub repository and update that script, which you can get from his repository. Still the three.js script only exports geometry/meshes, but doesn't handle animation at all (morphing was not supported in three.js at the time I wrote the script (release 32)) Blender or cinema 4d update# ![]() 1 If, like me, you dont have Cinema 4D, but need to get a file into Blender, there is at least one online conversion facility ( that can convert the file to either. If you want to export geometry+animation tracks(position,rotation,scale,and morphs(PLA)), you might something like an updated version of the script I had. Cube 3D Models 207 3D models for Cinema 4D, 3ds Max, Lightwave, C4D, Maya. obj, which can then be imported into Blender. io, Unity 3D, Blender, Sketchup, Cinema 4D, 3DS Max and Maya. It doesnt work on all files but maybe worth a try. Answer (1 of 8): Blender is great because it's free. Since it's almost two years old, it works for C4D R11.5 and Blender 2.49. What’s better Cinema 4D or Blender In terms of realistic rendering and animation, Blender would be a great option to choose. High detailed low poly thousands of free 3D models,textures and scenes available for download. The learning curve is pretty steep because the UI can be very confusing. ![]() While Cinema 4D is a very simple and easy to understand software, but being a priced software, it still targets a lesser audience than Blender, which is a freeware application. It can be understood with time and serious dedication. You can see a recording of how it worked here. Still, as I mentioned above, the C4D R12 Python API changed a bit and the Blender Python API changed completely as they went for Python 3.0 from Blender 2.50 upwards. If someone has Blender + Cinema 4D and know how to do this process the right way, I’m happy to send him the files. Unfortunately, I can't commit to updating that soon due to time constraints, but I can explain/comment/share the old code if it helps.Īnother thing that comes to mind is to use the older versions(C4D R11.5 and Blender 2.49), but it seems like a long way around it and maybe not all the features you use in R12 are supported in R11.5 (not sure). I’ve managed to save the project to a 3D studio file using FBX converter and imported it into Blender by performing a modification in the correspondent script. ![]()
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